AI Insights · Timothy · September 2021
Top 5 Cooking Games on iOS in the US: Q3 2021 Performance
Explore the performance trends of the top 5 cooking games on iOS in the US during Q3 2021, including downloads, revenue, and active users.
In Q3 2021, the top 5 cooking games on iOS in the United States showed varied performance trends in terms of downloads, revenue, and active users. Here, we provide a detailed look at how each app fared.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. saw a significant increase in weekly revenue, peaking at approximately $380K in early September. Weekly downloads peaked at around 34.4K mid-August before declining slightly to 21.7K by the end of September. Active users rose from 137.6K at the start of the quarter to 206.8K mid-August, then fluctuated to end at 156.1K.
Cooking Diary® Restaurant Game from Mytona Limited maintained a stable weekly revenue, ranging from $215K to $271K throughout the quarter. Downloads peaked at 20.2K in early August before settling to around 12.1K by late September. Active users remained relatively stable, peaking at 240.1K mid-August and ending at 208.7K.
Cooking Fever: Restaurant Game by Nordcurrent UAB experienced fluctuating weekly revenue, with a high of about $166K in mid-July and a low of $108.9K in late September. Weekly downloads saw a peak of 46.3K in early August, declining to 24.6K by the end of the quarter. Active users started at 381.9K in late June, dipped to 224.4K mid-September, and ended at 232.4K.
Diner DASH Adventures from Glu Games LLC showed varied performance in weekly revenue, peaking at $127.6K in late June and dipping to $77.1K mid-September. Downloads were relatively low, peaking at 8.4K in early July and dropping to 5.4K by the end of September. Active users saw a slight decline from 43.5K in late June to 33.1K by the end of the quarter.
Bingo Frenzy™-Live Bingo Games by VERTEX GAMES PTE. LTD. had a stable revenue trend, peaking at around $105.2K at the end of September. Weekly downloads peaked at 9.1K mid-July before declining to 4.3K by the end of the quarter. Active users fluctuated, starting at 31.9K in late June, peaking at 41.6K mid-July, and ending at 29.9K.
For more detailed insights and data, visit Sensor Tower.